AI Insights · Timothy · July 2021
Top 5 Hypercasual Games on iOS in New Zealand - Q2 2021
An overview of the performance of the top 5 hypercasual games on iOS in New Zealand during Q2 2021, highlighting trends in downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 hypercasual games on iOS in New Zealand. Below is a detailed look at each game's performance in terms of weekly downloads, revenue, and active users.
Bridge Race from SUPERSONIC STUDIOS LTD experienced a varied performance throughout the quarter. Weekly revenue peaked at approximately $157 in mid-April, then fluctuated, ending the quarter at around $121. Downloads started strong with a peak of 14K in mid-April but gradually declined to about 2.7K by the end of June. Active users followed a similar pattern, peaking at around 27.4K in mid-April and tapering off to approximately 10.2K by the end of June.
Count Masters: Crowd Runner 3D by Freeplay LLC showed a strong upward trend in downloads, starting with a modest 7 downloads in mid-May and reaching around 12K by the end of June. Active users also saw significant growth, starting at 78 in late May and climbing to approximately 23.4K by the end of June.
Slice It All! from Voodoo displayed a decline in weekly downloads, starting with a peak of 15.2K in mid-April and dropping to about 1.2K by the end of June. Revenue showed a similar downward trend, peaking at $91 in mid-April and falling to nearly negligible amounts by the end of the quarter. Active users started at 10.9K in early April and declined to around 4K by the end of June.
Paper Fold by AI Games FZ had a fluctuating performance in terms of downloads, with a peak of 8.3K in early April and ending the quarter with approximately 3.4K. Weekly revenue was minimal, peaking at $29 in late June. Active users peaked at around 22.2K in mid-April and saw a gradual decline to approximately 14.3K by the end of the quarter.
Hair Challenge from Rollic Games showed a strong initial performance in weekly downloads, peaking at 6.4K in mid-April and gradually declining to about 1.9K by the end of June. Revenue remained low throughout the quarter, peaking at $25 in late May. Active users peaked at approximately 11.8K in early May and ended the quarter at around 8.7K.
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